EGCG supply gamified vertical business solutions in different areas (CRM, Training, Proximity Marketing, Service Desk / Contact Center) by integrating the gamification platform with partners' products.
Established in 1994, ATG - Anzani Group specializes in IT consulting and development of advanced software solutions: Business Intelligence, Big Data, Customized Software, Predictive Analysis and Web Portals and E-Commerce Solutions. A dynamic team with more than 30 professionals with multiple years of experience and 4 locations (Erba (CO) - Lugano and Chiasso (CH) - Dubai (AE) have enabled the company to grow steadily.
Promo Inside is an enabler and accelerator of your projects and can provide you with Solutions, Models, Ready-to-Use Platforms as well as a Consultancy Support for Your Business Development Needs. Our skills offer you a 360 ° service on how to "wrap your wings" to your business by leveraging new technologies and engagement models with your audience. In addition to Digital Communication and Marketing, CRM, Business Intelligence, Creating New Business Models in Digital and Process Innovation in ICT, Our Team can also support you on exquisitely legal and financial issues for a full service -inclusive.
Movibell is an Italian start-up company with the goal of developing highly innovative mobile applications to provide amazing experiences to people moving home, in town or elsewhere, leveraging interaction with related objects and the outside world. The Company is expanding its business in four major technology sectors: mobile and digital marketing, wearable technologies, smart sensors, Internet of Things.
GamificationLab is a university lab dedicated to research and teaching in the field of gambling, gaming and digital simulations. Within the lab, gambling solutions, video games, simulations and high interactivity applications are designed, developed and tested. The lab works to provide forms of on-the-job, research and interdisciplinary development projects by fostering cooperation between departments, faculty, researchers and students of Sapienza with companies, public bodies and financial operators. The GamificationLab laboratory is the result of the collaboration between the Department of Computer Science and the DigiLab Center (the interdepartmental research and service center set up on the initiative of seven humanities departments in collaboration with the departments of computer science, information engineering and computer engineering) . In this context, GamificationLab operates as a section of the Computer Laboratory applied to cultural resources and as a structure that can be used for the innovative teaching activities of the Master's degree in Computer Science.
In 1999 a team of Information Technology Managers implemented a project that led to the construction of an Italian capital company devoted solely to Customer Relationship Management Consulting. ACrm Net has been in the short term for the attention of leading consulting companies with the mission of providing cutting-edge technology consulting both for the design and realization of Customer Centric information systems solutions, delivering quality and constant staff updated. In 2011, the company decided to embark on a new adventure: to enter the mobile applications market.